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ancienne traduction



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Guide de chasse
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Quête "
Lonely Girl in moor "
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Quête Seven Breve
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Récolte : Ingrédients
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Dernière modification le 24 Septembre 2007.16h24                                        sources : .http://kanbisekai.wikiwiki.jp 
Quêtes du saut

* When method and the secret etc which are easy to succeed more it is, entry or compilation we ask to the comment field.

Test position of first jump

h-jumpmap.jpg

Test of first jump

NPC de dépard : Elder
(433,886) #
City of EtherSword
Temps limité à 5mn
As for box of test on south port of sword 仙 castle (place of bridge of wood)
As for collection at a time one person. (There is no anything related to PT)

Start of jump

1. From the rock of the road paralleling it flies to the roof the left.

h-jump1.jpg

  • Example 1 (degree of hardness: Beginners' class) to
  • Example 2 (degree of hardness: Middle class) to
  • Example 3 (degree of hardness: Upper class) to

Example 1 (degree of hardness: Beginners' class)

2. From the roof the left it flies to the roof of the front

h-jump2.jpg

3. You jump on to the projection part of the roof of the front. (With left and right which OK)
* To jump, after falling a little, when it clicks the projection part, it is easy to ride.

h-jump3.jpg

4. In the edge of the bridge it decides the aim, 2 steps jumps.
* After starting to fall 2nd jump, when it does directly, it is easy to succeed.

h-jump8.jpg


Example 2 (degree of hardness: Middle class)

2. It moves to the roof from the roof the left, furthermore flies to the rocks.

h-jump4.jpg

3. It advances to the last place of the rocks.
* As for the roof which flies next direction of the white arrow.

h-jump5.jpg

4. The roof of far side to it decides the aim (per red ○ sign,) 2 steps jumps.
* From the point of view of falling 2nd jump, a little, it is easy to succeed.

h-jump6.jpg

5. It gets off from the roof to the bridge.


Example 3 (degree of hardness: Upper class)

* Because it is for the upper class, to use with practice, it is difficult.
* From the roof the left from counterclockwise around the right and the roof the right counterclockwise around the right, it is possible from anywhere.

2. The roof the left it is middle, to be white you jump on to the part which becomes high.
* To jump, after falling a little, when it clicks the white part, it is easy to ride.

That way, it moves to wall very limit, furthermore it stands in the part which becomes high.

h-jump10.jpg

3. It changes into the shape to see the picture from under, decides the aim in such as ○ sign and time jumps 1.
While simultaneously with jump, using WASD, point of view modification. (Or with the right click & drug point of view modification)

h-jump11.jpg

4.2 About simultaneously with the jump of the time eye, the bridge which is visible is clicked.
* As for 2nd jump, height concern.
* When it falls as a timing, when it makes about simultaneous, it is easy to succeed.

h-jump12.jpg

5. It turns the pillar to the axis roundly and in [mu] shape, arrives at the bridge densely.

h-jump13.jpg